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|platform = Mega Drive |status = Discontinued |members = |website = }} Sega Meganet, also known as the Net Work System, was an online service for the Mega Drive in Japan and later Brazil. Utilizing dial-up Internet access, Meganet was Sega's first online multiplayer gaming service, and functioned on a pay to play basis. The system functioned through the use of a peripheral called the Mega Modem and offered several unique titles that could be downloaded, and a few could be played competitively with friends. In addition, it shared technology and equipment with more serious services such as the Mega Anser, used for banking purposes. Though the system was announced for North America under the rebranded name "Tele-Genesis", it was never released for that region. Ultimately, the Meganet service would be short-lived, lasting approximately a year before it was discontinued, but would serve as a precursor to the Sega Channel and XBAND services, as well as a predecessor to online gaming services for video game consoles. Retrospective feedback praises the attempt by Sega to introduce online gaming, but criticizes the service for its logistical issues and lack of titles. ==History== Sega's 16-bit console, the Sega Genesis (known as Mega Drive in most areas outside of North America) was released in Japan on October 29, 1988, though the launch was overshadowed by Nintendo's release of ''Super Mario Bros. 3'' a week earlier. Positive coverage from magazines ''Famitsu'' and ''Beep!'' helped to establish a following, but Sega only managed to ship 400,000 units in the first year. In order to draw a larger audience, Sega began work on an Internet service, similar to what Nintendo had attempted with the ''Famicom Tsushin'' for the NES. Released in Japan on November 3, 1990, at a cost of JP¥12,800 (approximately US$100) for the equipment,〔〔(【引用サイトリンク】title=(Encyclopedia ) Megamodemu )〕 as well as an additional ¥800 monthly, access began to the Meganet service by way of the Mega Modem, a peripheral which attaches to the rear EXT 9-pin port on the rear of the console. From the modem, a cable runs to a dual-port connector, which connects into a telephone line. The Mega Modem also came packaged with a cartridge which allowed for access to the Meganet game library, and approximately six titles were available at launch.〔 It was capable of connection speeds of up to 1200bit/s.〔 Though the service had also been advertised in North America under the name "Tele-Genesis" in publications such as ''Electronic Gaming Monthly'', it was never released for the region.〔 As another way of attempting to expand the audience for the Mega Drive in Japan, Sega introduced the Mega Anser, a system designed for use with Nagoya Bank in Japan, in 1990. Packaged as an all-in-one system including a Mega Drive, Mega Modem, Mega Anser cartridge and keypad, the system allowed for transactions such as balance inquiries, transfers, and loan information. It initially retailed at a cost of JP¥34,000 including the home console, and a version with an additional printer retailed for ¥72,800.〔〔(【引用サイトリンク】title=(Encyclopedia ) Mega answer )〕 Due to the system's low number of titles, prohibitively high price, and the Mega Drive's lack of success in Japan, the Meganet system proved to be a commercial failure. By 1992, the Mega Modem peripheral could be found in bargain bins at a reduced price,〔 and a remodeled version of the Mega Drive released in 1993 removed the EXT 9-pin port altogether, preventing the newer model from being connected to the Meganet service. In 1995, the Meganet internet service launched in Brazil. Its main focus in the region was e-mail, although by 1996 the service was capable of online multiplayer, along with chat features. Similar to the Mega Anser, a home banking product was also released for the region. Meganet hardware and services were provided through Sega's distributor in the region, Tectoy.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Sega Meganet」の詳細全文を読む スポンサード リンク
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